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The Dice is Right - Selby School Children see Energy Saving Board Games Brought to Life

Wendy

5/30/2025 9:59:54 AM

Education & Training

3 mins read

Schoolchildren in North Yorkshire have risen to the challenge to create two new board games based upon the theme of energy saving and climate action, organised by the Drax Community and Education team at Drax Power Station.

 

Year four classes at Selby CP primary school were given the task of creating their own unique board game to help raise awareness of every day energy saving measures - with winning entries designed and produced by Yorkshire design agency GraphicAd.

Two groups saw their ideas brought to life and presented to them during an event at the primary school, including the winning tile card game titled ‘Save the World’, where players must collect money from ‘good’ energy saving cards in order to win, and pay for energy when they collect ‘bad’ cards showing practices that are not energy efficient.

 

 

Pupils from the school also devised the ingenious ‘Energy Ladder’ game, which features a spinner that allows players to move up the ladder with energy saving behaviour or down it for wasteful energy usage.

 

 

Charlotte Foxton, Year 4 Teacher at Selby CP said: “We were thrilled to welcome back Leigh from Drax, who presented our winning board game teams with a very special prize - their energy-saving themed board game designs turned into real, playable games! Complete with 3D-printed pieces, the finished games look absolutely fantastic. A huge well done to all the children in year 4 for their competition entries and in particular to Julia and Zuzanna from the winning team in Class Elvis and Jasmine, Mia, Tosia and Ola from the Class Ruskin winning team! We’re incredibly proud of your creativity and hard work!”

Nick Robinson, Community & Education Manager at Drax said: “Teaching young people how to be energy efficient will give them crucial skills for life, allowing them to save money and the planet with good habits. We were thoroughly impressed with the ideas and the design for the board games, which promote all of these good practices in a fun and engaging way.”

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